The Unit Table

For the table below, "Value" refers to the amount of money you gain from killing a piece of that type. "Cost" is the price of buying a new piece of that type. Bombs and Flags can't be bought. The economy option can be disabled.

Rank Units Special Notes Rank Units Special Notes

Flag
1
This is the most important piece in the game. If an enemy captures your flag, then you have lost. Flags cannot be moved.
(Value: 10, Cost: N/A)

Bomb
6
Any piece, except for the Miner that touches this tile will be killed. The bomb can only be removed from the game by a Miner. Bombs cannot move.
(Value: 5, Cost: N/A)

Marshal
1
This is your army's main killing machine. However, an enemy Spy can kill him if he strikes first.
(Value: 9, Cost: 27)

Lieutenant
4
(Value: 4, Cost: 12)

General
1
This is your army's other killing machine. He's pretty tough for an old man.
(Value: 8, Cost: 24)

Sergeant
4
(Value: 3, Cost: 9)

Colonel
2
(Value: 7, Cost: 21)

Miner
5
A common strategy is for players to surround their flag with bombs. Miners are the only units that can destroy bombs. If your opponents bomb protect their flag, and you lose all your miners, then you cannot win.
(Value: 2, Cost: 6)

Major
3
(Value: 6, Cost: 18)

Scout
8
The scout can move multiple tiles horizontally or vertically in one turn provided there are no obstacles in its path. However, the scout cannot move more than 1 square and attack in the same turn.
(Value: 1, Cost: 3)

Captain
4
(Value: 5, Cost: 15)

Spy
1
The spy is the only moving unit that can kill the Marshal, but the spy must attack first. If a Marshal attacks the Spy first, then the spy is killed.
(Value: 5, Cost: 15)


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Updated Monday, 13-Jul-1998 00:59:52 EDT