Rank | Units | Special Notes | Rank | Units | Special Notes |
![]() Flag | | This is the most
important piece in the game. If an enemy captures your flag,
then you have lost. Flags cannot be moved. (Value: 10, Cost: N/A) |
![]() Bomb | Any piece, except for the Miner that touches this tile will be
killed. The bomb can only be removed from the game by a Miner.
Bombs cannot move. (Value: 5, Cost: N/A) | |
![]() Marshal | | This is your army's main killing machine. However, an enemy Spy
can kill him if he strikes first. (Value: 9, Cost: 27) |
![]() Lieutenant | | (Value: 4, Cost: 12) |
![]() General | | This is your army's other killing machine. He's pretty
tough for an old man. (Value: 8, Cost: 24) |
![]() Sergeant | | (Value: 3, Cost: 9) |
![]() Colonel | | (Value: 7, Cost: 21) |
![]() Miner | | A common strategy is for players to surround their flag with bombs.
Miners are the only units that can destroy bombs. If your opponents
bomb protect their flag, and you lose all your miners, then you
cannot win. (Value: 2, Cost: 6) |
![]() Major | | (Value: 6, Cost: 18) |
![]() Scout | | The scout can move multiple tiles horizontally or vertically in
one turn provided there are no obstacles in its path. However,
the scout cannot move more than 1 square and attack in the same
turn. (Value: 1, Cost: 3) |
![]() Captain | | (Value: 5, Cost: 15) |
![]() Spy | | The spy is the only
moving unit that can kill the Marshal, but the spy must
attack first. If a Marshal attacks the Spy first, then the
spy is killed. (Value: 5, Cost: 15) |